Math.cos()
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The Math.cos() static method returns the cosine of a number in radians.
{{InteractiveExample("JavaScript Demo: Math.cos()")}}
```js interactive-example function getCircleX(radians, radius) { return Math.cos(radians) * radius; }
console.log(getCircleX(1, 10)); // Expected output: 5.403023058681398
console.log(getCircleX(2, 10)); // Expected output: -4.161468365471424
console.log(getCircleX(Math.PI, 10)); // Expected output: -10
## Syntax
```js-nolint
Math.cos(x)
Parameters#
x- : A number representing an angle in radians.
Return value#
The cosine of x, between -1 and 1, inclusive. If x is {{jsxref("Infinity")}}, -Infinity, or {{jsxref("NaN")}}, returns {{jsxref("NaN")}}.
Description#
Because cos() is a static method of Math, you always use it as Math.cos(), rather than as a method of a Math object you created (Math is not a constructor).
Examples#
Using Math.cos()#
Math.cos(-Infinity); // NaN
Math.cos(-0); // 1
Math.cos(0); // 1
Math.cos(1); // 0.5403023058681398
Math.cos(Math.PI); // -1
Math.cos(2 * Math.PI); // 1
Math.cos(Infinity); // NaN
Specifications#
{{Specifications}}
Browser compatibility#
{{Compat}}
See also#
- {{jsxref("Math.acos()")}}
- {{jsxref("Math.asin()")}}
- {{jsxref("Math.atan()")}}
- {{jsxref("Math.atan2()")}}
- {{jsxref("Math.sin()")}}
- {{jsxref("Math.tan()")}}
- CSS {{cssxref("cos()")}} function